Game Designer
Shape approachable mechanics into satisfying moments of play.
Ask about this role ↗What you would work on
- Design core gameplay loops, level objectives, and progression for casual experiences.
- Write clear feature specifications and tune difficulty through playtesting.
- Collaborate with artists and developers to refine tutorials, pacing, and player feedback.
What you would bring
Experience designing or prototyping games, a strong understanding of casual gameplay, and the ability to turn playtest observations into practical improvements.
